Author: Ellen Grove

  • Games with Distributed Teams at Play4Agile 2013: An unexpected takeaway

    One of the most vivid sessions I took part in at the Play4Agile conference in Germany last month was a session on Games for Distributed Teams.  Led by the amazing Silvana Wasitova, this discussion built on the preceding session about “Games in 5 Minutes” to explore how these activities can be used with distributed teams.…

  • Why LEGO Serious Play works

    “The opposite of play is not work. The opposite of play is depression.” – Dr. Stuart Brown, in a magnificent TED talk on the importance of play (posted here in case you haven’t already seen it): I know that I overuse the word “magic” to describe what happens during LEGO Serious Play (LSP), but I can’t…

  • 43 sleeps until Play4Agile 2012!

    I’m very much looking forward to participating in Play4Agile 2012 in Germany next month.  Last year’s inaugural event was such an amazing experience that registration for this year’s unconference sold out in less than 12 hours.   I registered for p4a11 one year ago today, thinking that I would take a bit of a busman’s holiday…

  • Think with your hands!

    Is your team is interested in new approaches to encouraging meaningful discussion about big opportunities or challenging problems? Playing with Lego can help! Serious fun can result in serious work getting done in not a lot of time, with a lot of laughter along the way. Lego Serious Play is a playful approach to tackling…

  • Taking a Few Trips Around the Elephant: A quick and dirty guide to release planning

    Earlier this week at a combined Agile Ottawa/Ottawa Scrum User Group joint event, Joe Little facilitated an entertaining discussion about the basics of Agile release planning. This gathering was instigated by a question at an Agile Ottawa meeting a few months back about whether any sort of release planning happens in an Agile context. Given that much…

  • …because Agile teams burn HOT!

    Mishkin Berteig made a great point last week about how The Agile Planning Onion is Wrong.  Mishkin notes that “culture both surrounds the planning onion and cuts right through it” .  He goes on to suggest that we update the metaphor to at least allude to the double-loop of learning in order to foster a…

  • Steps for creating a new game

    Play is powerful stuff. I had the tremendous good fortune to take part in Play4Agile, an Unconference on games for Agile teams held near Frankfurt, Germany two weekends ago. It was a tremendous amount of fun and a really intense learning experience — there were so many skilled and enthusiastic people there to learn from…

  • Recommended viewing: The Biology of Business

    Hat tip to Thom Kearney for drawing my attention to this great presentation:

  • Meeting Expectations

    A member of a team I’m working with recently observed that the team’s design workshops were much more effective when she (and everyone else) came to the meeting prepared with an agenda, examples of the problem space and some other concise reference materials related to the design discussions. Having this pre-work (and pre-thinking) in place…

  • Watching the garden grow…

    I had the rare delight today of participating in an Agile lunch and learn at a client’s site.  There have been a series of successful lunch and learns there over the past several months, but this one was different in many ways. An Agile lunch and learn attended by a few dozen people, despite the…

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